
The board game that brings the fast-growing sport of pickleball to your living room. Whether you're a seasoned player or newcomer, Ugly Pickle offers a thrilling singles or doubles competition that perfectly captures the energy of the real game.





Player Tokens
x 8
Mark your position on the board with one token, and keep the matching twin in hand so everyone remembers your color.

Net
A physical divider that adds a bit of dexterity - if your team knocks the net over during a rally, you immediately lose the point.
Earn the bragging rights of Ugly Pickle by being the first team to earn 5 points with a 2 point margin.
Lose the rally (and a precious point) if:

Timer Runs Out
Let that clock hit zero, and you can kiss that point goodbye.

Overwhelmed by Pressure
When the Pressure Meter reaches red, point to your opponent.

Net knocked over
If you (or the ball) knock over the net, it’s all on you. But if someone else does it, direct your dirty looks their way.

Kitchen Fault
Forgot to step out of the kitchen before ending your turn? Enjoy handing over a freebie.
Earn the bragging rights of Ugly Pickle by being the first team to earn 5 points with a 2 point margin.
Lose the rally (and a precious point) if:




Serve diagonally in the opposite or middle column, based on your chosen (1) card. Press the button to start the timer and have the server draw one card.

The player diagonal to the server will move to the ball using the arrows on their cards for direction. Each card represents one space for movement.
Their teammate will then return the ball over the net by either playing one or two cards:
Playing one card is a dink shot and will place the ball in the kitchen based on which column the ball placement is in.
Playing two of the same colored cards is a drive shot and will place the ball on the exact spot specified. In addition, move the pressure meter towards your opponents by one step.
Press the button on the app to end your turn, then draw the number of cards based on the spot your meeple is stand on.

(Decide) As soon as the timer starts, the receiving team needs to decide who will move to retrieve the ball and who will return it, but they are not allowed to show or discuss their cards. Use only the words 'you' and 'me' to communicate.
(Move) One player will move to the ball, playing as many cards necessary to reach it.
(Return) Their teammate will then return the ball over the net by either playing one or two cards:
Playing one card is a dink shot and will place the ball in the kitchen based on which column the ball placement is in.
Playing two of the same colored cards is a drive shot and will place the ball on the exact spot specified. In addition, move the pressure meter towards your oppoonents by one step.
(Move) The player who moved may now play additional cards to move again. This is vital for reposition to get out of the kitchen or get into a better position on the court to cover better.
Once your team is ready, press the button on the app to end your turn and then draw the number of cards based on the spot your meeple is stand on.
Repeat "the loop" until one of the team loses the point.

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For doubles, The losing team discards their hand and both teams draw up to a hand limit of 8 cards.
For singles, draw up to a hand limit of 10 cards.
The losing team draws their cards face down.
If any of the players are unable to draw up to 8 cards, reshuffle the draw pile. Do not shuffle the cards otherwise. When the players run out of cards to draw from, players attempt to play with whatever cards they have remaining until they lose the rally.
Move the pressure token back to the middle of the pressure-o-meter.
Place your meeples in the starting positions based on whether you're serving and if your score is odd or even.
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec nunc risus, consectet eu sodales elementum, in neque. Phaselluss ut erat accumsan.
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When playing head to head, you control both meeples of the same color instead of using two different colors in doubles.
When moving, you may only move one meeple at a time.
The hand size limit is 10 instead of 8.